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Academic research papers examining violence in video games, and related topics.
http://icdweb.cc.purdue.edu/~sherryj/videogames/papers.htm

Resource for academics, developers, gamers and others interested in the significance of computer games as a cultural phenomenon. Includes information on news, journal articles, conferences, mailing lists and related resources.
http://www.game-culture.com/

Offers news and research information on the development and social impact of computer games, and the Games Research mailing list.
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Game Research the art, business, and science of computer games  American business organisation 149; Game Culture Academic game site 149; Ludology.org Academic game site 149; Killer List of Arcade Games Historical information on arcade games 149; Moby Games Historical game site 149; Game Studies Academic...
http://www.game-research.com

Links to computer and video game research resources. Bibliography of game research, researchers, organisations, conferences, archives, news.
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Games, Gamers and Gaming Culture  Thoughts and studies on the computer and video game phenomenon Harri Wallu Vaalio Contents: Archives and forums Meeting places and collections of papers and articles Research Academics and study groups interested in games and gaming...
http://www.knowledge.hut.fi/projects/games/gamelinks.html

Article by Craig A. Anderson, University of Iowa and Karen E. Dill, Lenoir-Rhyne College, showing increased aggression in video game players.
http://www.apa.org/journals/psp/psp784772.html

A game about game theory by Jesper Juul.
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Game Liberation  The narrative structure of games, Games as movies etc Sometimes they are dismissed as products of pure commercial interests. Or games are seen as matters of psychology or even pathology: Why do they play games....
http://www.jesperjuul.dk/gameliberation/

Research project on computer games, gamers and the gaming industry. Site has an extensive bibliography of print and online game research. Some news, links, events, own publications.
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Digiplay Initiative  [CLICK TO ENTER]...
http://www.digiplay.org.uk/

Description of the mailing list, archives of previous posts and instructions on how to subscribe.
http://listserv.cddc.vt.edu/mailman/listinfo/computergamestudies

Findings of a major study of EverQuest players including data on and discussions of demographics, statistics, psychology, charts, addiction, gender differences, gender bending, relationships, romance and guilds.
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The Norrathian Scrolls: A Study of EverQuest MMORPG Research, Cyberculture, MMORPG Psychology, Demographics, Statistics, Psychology, Charts, Addiction, Gender Differences, Gender Bending, Relationships, Romance, Guilds, Download)  More recent findings can be found at the Daedalus Project New data added for Version 2.5: Real-Life Demographics Marital Status Do You Have Children? Annual Household Income In-Game Demographics Have you ever tried playing on...
http://www.nickyee.com/eqt/home.html

Brief information on this initiative by Digiplay, and a call for participation.
http://www.digiplay.org.uk/dga.php

Providing strategic market research and statistics on the video game, interactive entertainment and interactive broadcasting industries.
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DFC Intelligence: Game Industry Research  Intelligence is a strategic market research and consulting firm focused on interactive entertainment and the emerging video game, online game, interactive entertainment and interactive television (ITV) markets. Since 1995 we have published in-depth strategic market...
http://www.dfcint.com/

A collection of fulltext research articles on MUDs by different researchers.
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Richard A. Bartle: MUD Writings Archive  I am not the copyright holder on any of this material. I believe I am allowed by UK law to reproduce small amounts of copyrighted works in personal use-sized bites, but (a) I could be...
http://mud.co.uk/richard/oarchive.htm

A collection of insights that put video games inside a broader cultural and aesthetic framework. E-book available for download.
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 The information culture has become one of the most innovative and important sectors of the multinational media culture. Satellite Uplink analyzes three turning-points in the trajectory of the information culture. William Burroughs’ Nova Express trilogy...
http://www.efn.org/~dredmond/penguin.html

Applied research lab specifically looking at game form. Located in Visby, Gotland, Scotland.
http://zerogame.tii.se/

One man, on a motorcycle, around the world, in mission to explore and record diverse people and the games they play.
http://www.globaltimoto.com

Annotated bibliography and several scholarly articles about interactive fiction, by Dennis G. Jerz.
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Interactive Fiction: Playing, Studying and Writing Text Adventure Games (Dennis G. Jerz, Seton Hill University)  The interactor reads a short textual description (You are standing at the end of a road before a small brick building and types instructions to the computer (enter building The plot can change based on...
http://jerz.setonhill.edu/if/index.html

Paper by Alan Amory, Kevin Naicker, Jackie Vincent and Claudia Adams evaluating how biology students use computer games and how games can be used in teaching.
http://www.nu.ac.za/biology/staff/amory/edmedia98.html

Study examines the significance of children's video game play by surveying British Columiba teenagers' attitudes, interests, motives and behaviors toward gaming.
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Video Game Culture: Leisure and Play Preferences of B.C. Teens Study  T to play the first video game. Yet, because it demonstrated the novel possibility of using computers for fun, Steve Russell’s invention has had a profound an impact on contemporary children’s culture. By applying the...
http://www.media-awareness.ca/en...deo_games/video_game_culture.cfm

Offers information and analysis about the video and computer game industry in Canada. Produced by a group of researchers in the Faculty of Information and Media Studies at the University of Western Ontario.
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The Canadian Video Game and Computer Industry  ...
http://publish.uwo.ca/%7encdyerwi/

Contains useful links to resources and studies of artificial life games.
http://alifegame.blogspot.com

Essays and articles on various issues in video game academia and scholarship.
http://www.virtualfools.com/filler/videogames/

Focuses on using games in exploring management and leadership challenges facing the public sector. Sponsors annual Serious Games Summit.
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Serious Games  Initiative is focused on uses for games in exploring management and leadership challenges facing the public sector. Part of its overall charter is to help forge productive links between the electronic game industry and projects...
http://www.seriousgames.org/

Examine computer games (arcade, console, PC, and handheld) in order to better understand their cultural and pedagogical import. Based in Tucson, AZ.
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Learning Games Initiative Game to Teach, Game to Learn  Depending on your access level, you should now be able to search through much of the LGI Online Archive with ease, though there's still plenty of work to do on it--1000's of material artifacts still...
http://www.mesmernet.org/lgi/

New Zealand based research group dedicated to raising the profile of games research and acting as a proponent in developing a critical awareness of video games.
http://www.gameslab.co.nz/

Virtual exhibits from the University of Waterloo, Ottawa, Canada. Dedicated to research and the collection, preservation, and exhibition of games and game-related objects.
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Elliott Avedon Museum and Archive of Games| University of Waterloo  The colorful whale above is a photograph of a game in the Museum's Collection and serves as the Museum Logo. CLICK on the photograph to view detail photographs of the components of this game, and...
http://gamesmuseum.uwaterloo.ca/

Sponsored by the Serious Games Initiative. Develops a community and best practices platform for the numerous games being built for health care applications.
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Games For Health  Health is a project produced by The Serious Games Initiative, a Woodrow Wilson International Center for Scholars effort that applies cutting edge games and game technologies to a range of public and private policy, leadership,...
http://www.gamesforhealth.org/

A collaborative wiki focused on the art and science of Game Design.
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Antifactory Wiki Redirect  You are being redirected to the Antifactory main Wiki page. Click here if you aren't automatically redirected....
http://antifactory.org/

Website for book of the same name. Includes sample chapter and individual pages for authors Brad King and John Borland.
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Dungeons and Dreamers  Chic book brad king john borland chapter 1 press contact us Our new book chronicles the 30 year rise of computer gaming through the players eyes. Order it now. News Slashdot Games Game Critics Games...
http://www.dungeonsanddreamers.com/

Ludology meets Understanding Comics. A card game about game studies by Aki Järvinen.
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GameGame  Game has received an encouraging reception from a number of sources. The latest plug flatters the proud father quite a bit: Edge Online Nintendo, hello! I'm off for some travelling and freelance journalism. I will...
http://gamegame.blogs.com/

Blog and development historical information from Chip Morningstar and Randy Farmer, designers of Habitat, 1985.
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Habitat Chronicles  Fujitsu habitat history on my Yahoo! 360 blog. Please leave any comments there. Randy History Posted by Randy at 05:16 PM TrackBack (0) September 09, 2005 Second Life Moves to Embrace Pure Consumers Last year...
http://www.fudco.com/habitat/